<center>[img[https://orcafan69.neocities.org/cabin.gif][entrance]]</center>
House in the woods
-James Fritz-<<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>>
<<set $fire to false>>
<<type 40ms>> You Pull into the driveway to your relitives Old shack in the woods, the place seams run down. thankfully you're only here for the start of deer season.
You enter into the [[mud room]]
<</type>><<set $discovery to $discovery+1>>
<<set $discovery to $touchgrass+1>>
<<type 30ms>>
You go outside, the smell of the creek looms low. You can see the old casted chair by the water, it was your prefered fishing seat. But yet despite the memorys and good times, you cant break the feeling your being watched...
you can go explore the woods by following the [[trails in the woods]], or rummbiling in the [[shead]] otherwise you can go back inside to the [[mud room]] , or into the [[dineing room]]
<</type>><<if visited("COON")>>
<<type 10ms>> WE ARE NOT DOING THIS.
go too the [[shead]], [[mud room]], or [[kitchen]]
<</type>>
<<else>>
<<type 10ms>> You embark onto the trails, there unkempt but still walkable. you spot something.
<</type>>
<center>[img[https://orcafan69.neocities.org/you.png][NOT A BEAR]]</center>
<</if>>
<<type 50ms>>
<<if lastVisited("kitchen") is 1>>
You run to the shead, the lock on it was cut, well, more like ripped off.
your sure something was here,
for whatever it was, it left tracks,
[[follow them]] or [[leave this place]] and hope for the best
<<else>>
the shead is locked, maybe the key is somewhere
Go back inside via the [[kitchen]] door or go explore the [[trails in the woods]] ?
<</if>>
<</type>><<set $racoon to $racoon+1>>
<<type 50ms>>
After going back inside, you trip on the stairs to go back. lucky you. you have a friend!
*you've obtained raccoon
<center>[img[https://orcafan69.neocities.org/coon.png]]</center>
you can go to the [[mud room]] or [[dineing room]]
<</type>><<if visited("kitchen")>>
<<type 45ms>>
You enter, the first thing you notice is the taxidemried head of a deer hanging on the wall, The old raido spews only stadic. You notice the portate on the fire place, its you!
Besides that, there is an old recliner, you can [[rest]] here.
you can explore more by going too the [[hall way]] to explore more, You may also Head back by going to the [[mud room]], [[dineing room]], or[[kitchen]]
<</type>>
<<else>>
<<set $discovery to $discovery+1>>
<<type 5ms>>
You enter, the first thing you notice is the taxidemried head of a deer hanging on the wall, The old raido spews stadic, some words can be decivered thought the white noise...
<</type>>
<<timed 8s t8n>> "PPPZZZ-- Don- SHHHHHZZZ- <<next>> Hel-- PSHZZF--
Stay. we need all in the ZPHZZ-- to stay..." <<next>> it cuts to stadic.
Besides that, there is an old recliner, you can [[rest]] here.
you can explore more by going too the [[hall way]] to explore more, You may also Head back by going to the [[mud room]], [[dineing room]], or [[kitchen]]
<</timed>>
<</if>>
<<type 60ms>>
<<set $discovery to $discovery+1>>
<<if lastVisited("mud room") is 1>>
you go into the Kitchen, the stovetop lies dead, tho the embers still glow, someones been here, and recently, in a panic you check the Gunsafe thats in the corner cabnet
it was empty.
it be best to go and check the [[shead]]
<<else>>
You enter the kitchen, the wallpaper is decayed, its floral paddern doing little to hide the wooden wall behind it. above the sink there is window, through it you see the pickup you took to get here, and the dark sky.
you can go to the [[dineing room]], the [[liveing room]] , or rummage though the [[pantry]]
<</if>>
<</type>><<type 40ms>>
You turn to the dineing side of this room, there is a table nessled in the coner, the table cover is faded red. <<type 40ms>>
entering the bed room, the first thing you notice is the painting on the wall, it shows aspen trees,
<<if hasVisited("shead")>>
You remeber that the shead is still locked, vuage memorys surface knowing that is somewhere near.
<</if>>
the bed seams pretty solid, its still better then sleeping in your truck. <<if lastVisited("outside") is 1>>
<<type 40ms>> You enter the mudroom once more, smell wet and mossy in here. along the walls line old clothing, some containers of random wires and tools, you can go to [[kitchen]], [[liveing room]], or you can go back [[outside]].
<</type>>
<<elseif $discovery gte 1>>
<<type 40ms>> You enter the mudroom once more, smell wet and mossy in here. along the walls line old clothing, some containers of random wires and tools, you can go to [[kitchen]], [[liveing room]],, or you can go [[outside]]
<</type>>
<<else>>
<<type 40ms>> You open the front door into the first room, its unfinished, no flooring, just plywood, you see along the walls line old clothing, some containers of random wires and tools, you can go to [[kitchen]], [[liveing room]], or you can go [[outside]]
<</type>>
<</if>><<set $bear to $bear+1>>
I dont think thats a bear.
IT SAW US! \
<<link "WE SHOULD RUN!">>
<<if time() lt 5000>>
<<goto `either("Hideing", "COON")`>>
<<else>>
<<goto "an ending">>
<</if>>
<</link>>
<<type 15ms>>
Oh... what a shame
You gave it your all, but it cought you.
We dont beleave we can show you the aftermath, perhaps next time, You wont be dinner.
try again?
[[once more]]
<</type>>
<<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>><<type 30ms>>
You got into the shead, You dont know how long youll be here.
You hope you survive to see the light of the next day.
try again?
[[once more]]
<</type>>
<<type 12ms>>
You decide to rest on the recliner, its soft and worn, the floral padden it holds is faded and almost gone, like a memory fadeing away. you start to drift into the bliss of sleep.
You [[Slumber]]
<</type>>
<<type 15ms>>
As you enter sleep, you fall into a dream,
you see a expance of hardened clay, you walk along the expance. the sky makes no scence.
<</type>>
[[suddenly...]]<<type 15ms>>
you fall and trip, once you get up you see a table, the table holds a few tarot cards, you dont know why but you feel complied to take one, and Only one
<<cycle "$item" autoselect>>
<<option "The World">>
<<option "The Fool">>
<<option "The lovers">>
<<option "The hanged Man">>
<<option "Temprance">>
<<option "Judgement">>
<<option "Strenght">>
<</cycle>>
[[After makeing you're decision you fall back and wake up|woken up]]
<</type>><<type 2oms>>
You go into the hallway, its very yellow, the place smells of mold, you can go back to the [[liveing room]] or into the [[bedroom ]] on you're right
<</type>><<type 40ms>>
you awake, your not in the same room you slept in -- but you notice $item card is in your hand.
<<if $item is "The World">>
You've gained the knowladge of a hidden place out in the woods. But you still need to find the way back, without anything else to do, you look for [[a way out]]
<<elseif $item is "The Fool">>
You Get hit with the feeling that all will go well, you look and find the [[Exit]]
<<elseif $item is "The lovers">>
You feel as if youve been here before, you feel around the walls and you [[turned on the lights]]
<<elseif $item is "The hanged Man">>
In the corner of you're eye, you see a Knife, yet you dont know what to do, without much hope you look around [[this room]]
<<elseif $item is "Temprance">>
in your other hand you have a key, you look for the door. it dosn't fit, you may have to look for [[another way out]]
<<elseif $item is "Judgement">>
You see a door, its unlocked, it leads into the [[shead]]
<<elseif $item is "Strenght">>
Suddenly you get a rush of adrenline, you run, bashing out the door, You see a bear, [[your going to fight the bear]]
<</if>>
you feel as if the $item granted this to you
<</type>>going though the pantry you find,
3 cans of vanila pudding
2 pound bag of Rice
4 boxes of instant mashed potatos,
<<type 50ms>>
You follow the tracks, they lead into the woods, Following them you see it lead further then youve ever been,
before you can decide if this is worth it. A Shot can be heard in [[the trees]]
<</type>><<type 60ms>>
Out of cowedness or an urge to go home, you decides to call off this hunting trip early,
You got into the truck, and left.
Despite leaving you feel as if you had unfinished busissness there.
why not try again
[[once more]]
<<set $discovery to 0>>
<<set$racoon to 0>>
<<set$touchgrass to 0>>
<<set$bear to 0>>
<<set $fire to false>>
<</type>>